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gamepad-modernGameplay

DEADS is built around survival, progression, and risk management.

🧬 Create Your Player

To begin, you must mint your character.

During minting, you will choose a unique name for your player. This name represents your onchain identity and cannot be changed later.

When minted:

  • All players start at Level 1

  • Score = 0

  • Kill count = 0

  • A default basic gun

  • A small starting amount of bullets

Your name, progression, and inventory are all recorded by the smart contract.


πŸ”« Buy Weapons

Weapons are required to kill zombies.

Each gun has:

  • Power (damage output)

  • Minimum level requirement

  • Price

  • Category

Higher-level guns deal more damage but require progression to unlock.

You can own multiple guns.


πŸ’₯ Buy Bullets

Bullets are consumable.

Each shot:

  • Consumes 1 bullet

  • Applies damage based on your gun’s power

No bullets = no shooting.

You can purchase additional bullets at any time using the in-game token.

Managing bullet usage is part of your survival strategy.


🧟 Kill Zombies

Zombies are the core enemies in DEADS.

Each zombie has:

  • HP (health points)

  • Minimum level requirement

  • Reward value

When you kill a zombie:

  • Your score increases

  • Your kill count increases

  • You earn rewards

  • You move closer to leveling up

Stronger zombies require higher levels and better weapons, but they offer higher score.

Higher risk. Higher score.


πŸ“ˆ Leveling Up

Your level increases based on accumulated score.

Higher levels allow you to:

  • Unlock stronger guns

  • Access tougher zombies

  • Increase earning potential

Progression is fully enforced by smart contract logic.


⏳ Stay Alive (Activity Mechanic)

DEADS is a survival game.

If you do not interact within 48 hours, your character enters a dead state.

Inactive players cannot farm passively.

To stay alive:

  • Kill at least one zombie within the time window.

Survival requires consistency.


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